![]() It even didn't use any xInput dll, so I am not sure how BlueStacks would receive data from controllers (directInput?). I then started system explorer and checked every bluestacks program but none of them seemed to use any of the xinput files x360ce creates. I tried the corresponding buttons on the wheel but sadly no result. When I started bluestacks, it notified me of the controller aigain, and which buttons/axes on the controller have what meaning. I assigned all the axes and then saved+closed the program. I remembered the program x360ce which translates input from any controller to an xbox controller (the controller shown up in BlueStacks looked kinda the same, so I suspected it to work). This was certainly not the wheel I am using (it is an old Microsoft Sidewinder) and it didn't work. When I plug it in the game notifies me I have plugged in a logitech controller. I am currently trying to use an old wheel in real racing 3 emulated in blueStacks.
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